The camp gate

The arena doesn't want you. It accepts you.

The account takes a minute. A name takes months — and it's the one thing here nobody can take from you. Read the terms, then sign.

  1. Carried Endgame chests and ingots can be lost

    Die while carrying Endgame chests or ingots and they drop to the ground for other players to take. Your equipped gear stays with you.

  2. Power is not for sale

    The shop doesn't sell damage. Every item on you was farmed, defended, and carried home — not bought with a card.

  3. The ranking doesn't lie

    The arena counts everything: who farms, who kills, who falls. Your name climbs or it disappears. Nobody remembers fourth place.

You've read the terms. Your signature is your account name.

Create your account

5–16 characters, using letters and digits only.
8–16 non-space ASCII characters with uppercase, lowercase, and a number; symbols are allowed.
Exactly 7 digits. You will need it to delete a character.
Used for payments and account recovery.
3–20 characters: a–z, 0–9, and hyphen. Only one code can be bound to the account.